No touch-screen for the in-game menu (which is a phone, people – this would have been perfect), and no little additions patched in like, I don’t know, a Mario suit with a big fire flower-shaped dildo-launcher attached to it. Playing with a friend is utterly bonkers, of course, and it’s certainly not to be sniffed at, but it’s a shame this is another Switch port without any Switch-specific features. Which is a shame, because Saints Row the Third has a fantastic soundtrack and some great sound design when you’re out in the busy streets of Steelport.Īside the various DLC additions, the Switch doesn’t add anything besides a local multiplayer option. Well, okay, that’s a bit of an exaggeration, obviously, but it’s distractingly bad. Music and voice come through the Switch’s speakers like they’re being shouted from a nearby clifftop in a storm. It’s weird and happens too often to remain endearing. Most hilarious is when you pull up to allow an NPC to hop into your car, and they do literally that, leap-frogging through the bloody roof like you’re in an open-top sports car. Framerate drops, textures that refuse to load, characters who walk through scenery or ragdoll off the screen.
Saints row mods infinite loading screen Patch#
Even after the day-one patch it runs like a three-legged spider on a marble, suffering more or less every technical issue you can list. That being said, the quality of the port itself makes up for that with consequences on top of consequences. You’ll jump off buildings, swear at everyone in earshot, solicit ladies (and gentlemen) of the night, nod your head to late-nineties and early-noughties Hip Hop tunes you didn’t know you’d forgotten and generally suffer zero consequences for anything you do. You’ll steal cars, shoot people, run folk over, engage in street races and fire-fights. It’s all very “Grand Theft Auto before Grand Theft Auto V”, when the name of the game was Chaos. There’s little point trying to follow what’s going on and instead you’re better off just enjoying the ride. The plot goes from nuts to crazy at a rate of knots, the plot not so much playing out as smearing itself across the screen like a big spray of red and purple vomit. Your created character is the Boss, head of the gang, supported throughout by a handful of NPC allies such as smooth-talker Pierce and foul-mouthed femme fatale Shaundi. You can guess which choice the Saints make. He wants 60% of their takings or it’s all-out war. During the robbery, the Saints are cornered by Phillipe Lauren, the man who runs the Syndicate, a rival crime family muscling in on the Saints’ territory. If that was as nuts as it gets, I’d still consider that pretty strange, but it’s not. Their popularity is so out of control that as the game opens they’re staging a fake bank robbery just to entertain, signing autographs for workers and fielding shouted questions from the SWAT team as they go. So we have Saints Row: The Third, the story of the fall and rise of the 3rd Street Saints, a former gang whose achievements turned them into a violent, overblown PR cash-cow and even allowed them to slap a corporate logo on their particular brand of mayhem and destruction. Nintendo seem happy to port an apparently random smorgasbord of last-gen titles to their little wonder-toy and that’s up to them.
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I could harp on about how porting it to the Switch makes about as much sense as putting paprika chicken in a strawberry blancmange, but at this point with games like Sniper Elite V2 and Blades of Time making their way to Nintendo’s handheld, it would appear we are no longer living in the time of sense and reason. It’s the sort of game you’d struggle to release these days something almost deliberately offensive and knowingly crass – but by the old gods and the new, it’s definitely fun. On its initial release in 2011, it got its props from being brash and unreserved and unashamed.
Saints row mods infinite loading screen Pc#
Originally released on PS3, Xbox 360, and PC platforms and scored 8/10 on Xbox 360 These reviews aren’t just to talk about the game but to look at how the games run and play on the Switch and how they use the Switch features.
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If you’re new to the Switch Re:Port Reviews on the Geek, I (with the help of the fine folk here) look at the Switch ports of games that have been released on other platforms. Today’s Switch Re:Port Review looks at a last generation AAA game ported to Switch, the new Sonic racing game, a timeless classic finally going portable, and a point and click adventure that has more humour than touchscreen support.